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Platform to deploy a video games on mac
Platform to deploy a video games on mac











  1. #Platform to deploy a video games on mac for mac#
  2. #Platform to deploy a video games on mac install#
  3. #Platform to deploy a video games on mac Pc#
  4. #Platform to deploy a video games on mac mac#
  5. #Platform to deploy a video games on mac windows#

If so, I’ll move on to the next title, armed with more knowledge and hopefully feedback from my previous failure.Īt some point, when it will no longer be a failure, I’ll move onto publishing on Mac. Offcourse, I keep all learnings and quite a lot of reusable code, but I have to keep in mind that this particular title might fail. The degree of success/failure I’ll have with it will determine whether I’ll move on to Mac.Īgain, I very much trust my story and game mechanics, but at the end of it all, it might be a fail.

#Platform to deploy a video games on mac Pc#

Yes, I was aware of that, but my strategy is that even if I prepare the game PC/Mac in parallel, I’ll release it for PC first. Maybe he also doesn’t have space etc…Įxtortion fee, ha.

#Platform to deploy a video games on mac install#

Yeah, I want to be more user-friendly than make him install a secondary OS, since he doesn’t really need it. Probably there are situations where it wouldn’t be worth maintaining both releases, but in my case, I decided it is worth the time.

#Platform to deploy a video games on mac mac#

Given all that and ALSO given that Steam is rather poor on mac games, I decided that I would maintain a parallel build pipeline for this with Mac, as the cost for me to do so is negligible. But, so far, 2 consecutive releases and NO mac problems. The fact that I make another prototype release every month or so, keeps me well in control of eventual dramatic changes that could require some refactoring to work on mac.

#Platform to deploy a video games on mac for mac#

The actual things I needed to change were trivial, some User paths for the savegames and the bulk of the work was actually installing Visual Studio for mac and learning some platform things.Įventually, I made a nice batch script that prepares my files for mac each time I build my project under windows, so that cuts down on time for me to get a mac version ready to 10 minutes. There I was, actually having this working on Mac. Well, it turned out I only needed 2 hours and I’d actually ported the whole thing in one breath effectively. I allocated 3 hours for this experiment and at the end of it I expected success to mean that it is possible and it takes X hours. So, those two resulted in me spending a Sunday afternoon checking to at least assess how long it would take to port my existing project to Mac, if only for this guy to also play it, but also as a learning experience for me. I’m a tinkerer and I like to play with old and new hardware. He’d be very helpful with suggestions but for a long time, was unable to actually play the prototype.Īnother coincidence made that I was able to find a second hand MacBook air for really cheap, and I said, hell, let me play with it.

platform to deploy a video games on mac

Coincidence makes it that one of my friends who keeps a close watch on my project owns a Mac exclusively, so no PC for him. I never really considered Mac, but I haven’t debated in my mind about it either. My game project was initially intended for PC exclusively. I respect the Mac architecture (with some principle exceptions outside this topic) and the mac user, but it wasn’t the case with me to work with macs until recently.

platform to deploy a video games on mac

Stayed away from macs out of principle and probably the fact that I could always do my everything I needed with a PC. This new discussion is an unintended side-track of my original purpose for this topic, but I highly welcome it! Let me also share a bit of my “2-cents” on this side topic.

#Platform to deploy a video games on mac windows#

My advice to mac users always was, and always will be: “just get a windows machine”. I figured you’re probably a mac user so you’re bias, but the reality is, macos is just not worth it. Dead nerve cells from dealing with apple are not counted.īesides, Appstore sounds like a big stretch, I would like to see some real stats.

platform to deploy a video games on mac

Let’s just count some upfront costs: two macs - one on x86, one on arm: 2000$ (extremely optimistic, assuming we get the cheapest ones and buy used), a bunch of time porting your game to two platforms, an annual extortion fee of 100$ (that will add up over time, good luck keeping your game up in the long run) and additional marketing money, assuming we’re going full-on serious, since this is not Steam, it will need its own promotion. Plus, since the arm macs are out, you need to essentially support TWO platforms! Yay!

platform to deploy a video games on mac

Macos is still a pain to do anything in, including its endless certificates, which barely ever work, annual extortion fees and the fact that you have to buy their hardware to even compile anything. So they can play your Windows version already. Macos users who are running Parallels are considered windows users - because they are using windows.













Platform to deploy a video games on mac